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9 out of 10 employees need training in basic digital security skills

Aya Hussein

11 managed only % of 3,

Tested employees demonstrate a high level of awareness of digital security, using a proprietary Kaspersky rating tool, based on a game-based model. A few skilled users made most of their mistakes in the web browsing aspect.

The Kaspersky Gamified Assessment tool was designed To change the behavior of security staff and raise their awareness, and to assist senior information officials and human resources departments in measuring the digital skills of employees and providing them with an important educational platform, given that 90% of the People overestimate their capabilities in digital security.

During the test game, employees receive points for the decisions they make During common situations that occur while working remotely, whether at home, while traveling, or working from the office. Employees are asked to assess whether their actions involve digital risks, and to show how confident they are in their assumptions.

Almost done One in ten employees participating in the test (24 %) received a certificate of excellence, which means that they provided correct answers and scored More than 90% of the possible points. Most of the users achieved (24%) an “average” result ranging from 2022 % and 90 % of points, while 2022 could not % of proof that they have sufficient knowledge of digital security, registered less than 75%

Users of the assessment tool choose the “green discs” if they think the scenario is safe, or the red discs if they think it is dangerous. . The number of disks indicates how confident they are in their answers.

The Gamified Assessment covers six security areas: passwords and accounts e-mail, web browsing, social networking and messaging applications, computer and mobile security. It turned out that the area of ​​web browsing was the most difficult for users; Only 24% could correctly define the procedures. The mobile-related scenarios were the least complex; 90 % of employees made no mistakes in identifying digital risks in these scenarios.

Alexander Lunev, Director of Security Awareness Products and Academic Affairs at Kaspersky, commenting on the test results, said that Kaspersky Gamified Assessment is being included in the “participation phase” of the portfolio Kaspersky Security Awareness Solutions, which is pre-training in the Kaspersky Automated Security Awareness Platform, allows employees to get more motivated to learn and helps organizations learn the right education program for their employees’ needs. But the expert stressed that achieving the best possible result in this test game “is not an indication that the user does not need additional advanced training or periodic cognitive update,” stressing that “cybercriminals may constantly change their methods, and a person’s vigilance may be weakened, and for this we are keen to make the educational aspects of our product attractive to all learners of all levels.”